- incInputGetMousePosition
vec2 incInputGetMousePosition()
Gets the position of the mouse in the viewport
- incInputIsDragRequested
bool incInputIsDragRequested(ImGuiMouseButton btn)
Gets whether the user has requested to drag something
- incInputIsKeyDown
bool incInputIsKeyDown(ImGuiKey key)
Gets whether a key is held down
- incInputIsKeyPressed
bool incInputIsKeyPressed(ImGuiKey key)
Gets whether a key is held down
- incInputIsKeyUp
bool incInputIsKeyUp(ImGuiKey key)
Gets whether a key is held down
- incInputIsMouseClicked
bool incInputIsMouseClicked(ImGuiMouseButton idx)
Gets whether a mouse button is down
- incInputIsMouseDown
bool incInputIsMouseDown(int idx)
Gets whether a mouse button is down
- incInputIsMouseReleased
bool incInputIsMouseReleased(ImGuiMouseButton idx)
Gets whether a mouse button is down
- incInputIsPopupRequested
bool incInputIsPopupRequested()
Gets whether a right click popup menu is requested by the user
- incInputPoll
void incInputPoll()
- incInputSetViewportMouse
void incInputSetViewportMouse(float x, float y)
Sets the mouse within the viewport
- incKeyScancode
uint incKeyScancode(string c)
Undocumented in source. Be warned that the author may not have intended to support it.
- incShortcut
bool incShortcut(string s, bool repeat)
Undocumented in source. Be warned that the author may not have intended to support it.